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This page is based on a contribution from Magnus, with additional material from John McLeod.

Introduction

Gin Rummy is one of the most popular forms of rummy. The game is generally played by two players, each receiving ten cards. Here is an article by David Parlett on the History of Gin Rummy, which was originally published on the Game Account site.

Note: I have been told that among some players the name Gin Rummy in fact refers to not to the game described below, but to the game which is called 500 Rum on this web site.

We would like to thank the following partner sites for their support:

The affiliate company Raketech was founded in 2010 by professional poker players Erik Skarp and Johan Svensson. They acquired Casinofeber.se in 2018 which is a leading casino comparison portal in Sweden. It is now edited by Daniel Stenlök in Gothenburg, Sweden.

The CasinoHEX Network was founded in 2016 to provide honest casino reviews and guides for punters from all around the world. Its members include:

  • The Australian online casino guide AussieCasinoHEX.com edited by Gilmar Langelaan
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  • The Swiss online casino guide SwissCasinoHEX.com edited by Monika Gehts

The Deck

One standard deck of 52 cards is used. Cards in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King.

The cards have values as follows:

Face cards (K,Q,J)10 points
Ace1 point
Number cards are worth their spot (index) value.

The Deal

The first dealer is chosen randomly by drawing cards from the shuffled pack - the player who draws the lower card deals. Subsequently, the dealer is the loser of the previous hand (but see variations). In a serious game, both players should shuffle, the non-dealer shuffling last, and the non-dealer must then cut.

Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.

Object of the Game

The object of the game is to collect a hand where most or all of the cards can be combined into sets and runs and the point value of the remaining unmatched cards is low.

  • a run or sequence consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 7, 8, 9, 10, J.
  • a set or group is three or four cards of the same rank, such as 7, 7, 7.

A card can belong to only one combination at a time - you cannot use the same card as part of both a set of equal cards and a sequence of consecutive cards at the same time. For example if you have 7, 7,7, 8, 9 you can use the 7either to make a set of three sevens or a heart sequence, but not both at once. To form a set and a sequence you would need a sixth card - either a 7 or a 10.

Note that in Gin Rummy the Ace is always low. A-2-3 is a valid sequence but A-K-Q is not.

Play

A normal turn consists of two parts:

  1. The Draw. You must begin by taking one card from either the top of the stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
  2. The Discard To complete your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you took the top card from the discard pile, you must discard a different card - taking the top discard and putting the same card back in the same turn is not permitted. It is however legal to discard a card that you took from the discard pile in an earlier turn.

For the first turn of the hand, the draw is done in a special way. First, the person who did not deal chooses whether to take the turned up-card. If the non-dealer declines it, the dealer may take the card. If both players refuse the turned-up card, the non-dealer draws the top card from the stock pile. Whichever player took a card completes their turn by discarding and then it is the other player's turn to play.

Knocking

You can end the play at your turn if, after drawing a card, you can form sufficient of your cards into valid combinations: sets and runs. This is done by discarding one card face down on the discard pile and exposing your whole hand, arranging it as far as possible into sets (groups of equal cards) and runs (sequences). Any remaining cards from your hand which are not part of a valid combination are called unmatched cards or deadwood. and the total value of your deadwood must be 10 points or less. Ending the play in this way is known as knocking, presumably because it used to be signalled by the player knocking on the table, though nowadays it is usual just to discard face down. Knocking with no unmatched cards at all is called going gin, and earns a special bonus. (Note. Although most hands that go gin have three combinations of 4, 3 and 3 cards, it is possible and perfectly legal to go gin with two 5-card sequences.)

A player who can meet the requirement of not more than 10 deadwood can knock on any turn, including the first. A player is never forced to knock if able to, but may choose instead to carry on playing, to try to get a better score.

The opponent of the player who knocked must spread their cards face-up, arranging them into sets and runs where possible. Provided that the knocker did not go gin, the opponent is also allowed to lay off any unmatched cards by using them to extend the sets and runs laid down by the knocker - by adding a fourth card of the same rank to a group of three, or further consecutive cards of the same suit to either end of a sequence. (Note. Cards cannot be laid off on deadwood. For example if the knocker has a pair of twos as deadwood and the opponent has a third two, this cannot be laid off on the twos to make a set.)

If a player goes gin, the opponent is not allowed to lay off any cards.

Note that the knocker is never allowed to lay off cards on the opponent's sets or runs.

The play also ends if the stock pile is reduced to two cards, and the player who took the third last card discards without knocking. In this case the hand is cancelled, there is no score, and the same dealer deals again. Some play that after the player who took the third last stock card discards, the other player can take this discard for the purpose of going gin or knocking after discarding a different card, but if the other player does neither of these the hand is cancelled.

Scoring

Each player counts the total value of their unmatched cards. If the knocker's count is lower, the knocker scores the difference between the two counts.

If the knocker did not go gin, and the counts are equal, or the knocker's count is greater than that of the opponent, the knocker has been undercut. In this case the knocker's opponent scores the difference between the counts plus a 10 point bonus.

A player who goes gin scores a bonus 20 points, plus the opponent's count in unmatched cards, if any. A player who goes gin can never be undercut. Even if the other player has no unmatched cards at all, the person going gingets the 20 point bonus the other player scores nothing.

The game continues with further deals until one player's cumulative score reaches100 points or more. This player then receives an additional bonus of 100 points.If the loser failed to score anything at all during the game, then the winner's bonus is 200 points rather than 100.

In addition, each player adds a further 20 points for each hand they won. This is called the line bonus or box bonus. These additional points cannot be counted as part of the 100 needed to win the game.

After the bonuses have been added, the player with the lower score pays the player with the higher score an amount proportional to the difference between their scores.

Variations

Many books give the rule that the winner of each hand deals the next. Some play that the turn to deal alternates.

Some players begin the game differently: the non-dealer receives 11 cards and the dealer 10, and no card is turned up. The non-dealer's first turn is simply to discard a card, after which the dealer takes a normal turn, drawing the discard or from the stock, and play alternates as usual.

Although the traditional rules prohibit a player from taking the previous player's discard and discarding the same card, it is hard to think of a situation where it would be advantageous to do this if it were allowed. The Gin Rummy Association Rules do explicitly allow this play, but the player who originally discarded the card is then not allowed to retake it unless knocking on that turn. The Game Colony Rules allow it in one specific situation - 'action on the 50th card'. When a player takes the third last card of the stock and discards without knocking, leaving two cards in the stock, the other player has one final chance to take the discard and knock. In this position, this same card can be discarded - if it does not improve his hand, the player simply turns it over on the pile to knock.

Some people play that the bonus for going gin is 25 (rather than 20) and the bonus for an undercut is 20 (rather than 10). Some play that the bonus for an undercut, the bonus for going gin, and the box bonus for each game won are all 25 points.

Some play that if the loser failed to score during the whole game, the winner's entire score is doubled (rather than just doubling the 100 game bonus to 200).

A collection of variations submitted by readers can be found on the Gin Rummy Variations page.

Oklahoma Gin

In this popular variation the value of the original face up card determines the maximum count of unmatched cards with which it is possible to knock. Pictures denote 10 as usual. So if a seven is turned up, in order to knock you must reduce your count to 7 or fewer.

If the original face up card is a spade, the final score for that deal (including any undercut or gin bonus) is doubled.

The target score for winning Oklahoma Gin is generally set at 150 rather than 100.

Some play that if an ace is turned up you may only knock if you can go gin.

Some play that a player who undercuts the knocker scores an extra box in addition to the undercut bonus. Also a player who goes gin scores two extra boxes. These extra boxes are recorded on the scorepad; they do not count towards winning the game, but at the end of the game they translate into 20 or 25 points each, along with the normal boxes for hands won. If the up-card was a spade, you get two extra boxes for an undercut and four extra boxes for going gin.

Playing with 3 or 4 Players.

When three people play gin rummy, the dealer deals to the other two players but does not take part in the play. The loser of each hand deals the next, which is therefore played between the winner and the dealer of the previous hand.

Four people can play as two partnerships. In this case, each player in a team plays a separate game with one of the opposing pair. Players alternate opponents, but stay in the same teams. At the end of each hand, if both players on a team won, the team scores the total of their points. If one player from each team won, the team with the higher score scores the difference. The first team whose cumulative score reaches 125 points or more wins.

Other Gin Rummy pages

The Gin Rummy Association's Gin Rummy Tournaments page has information about forthcoming Gin Rummy events, including regular live tournaments in Las Vegas, and the site includes a summary of the rules used in these tournaments.

The Gin Rummy pages of Rummy-Games.com give rules for many Gin Rummy variants, plus reviews of Gin Rummy software and online games.

Several variants of Gin Rummy are described on Howard Fosdick's page (archive copy).

Gin Rummy rules are also available on the Card Games Heaven web site.

Jim from Triplesgames has provided a video introduction to Gin Rummy.

A comprehensive set of rules for Gin Rummy in German can be found on Roland Scheicher's Gin Rummy page.

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Rummy.ch is a German language site offering rules for Gin Rummy and many other rummy games, plus strategy articles and reviews of online rummy sites and a forum.

Software and Servers

Gin Rummy software:

  • Malcolm Bain's classic Gin Rummy program for Windows is available from Card Games Galore.
  • A shareware Gin Rummy program can be downloaded from Meggiesoft Games.
  • The collection HOYLE Card Games for Windows or Mac OS X includes a Gin Rummy program, along with many other popular card games.
  • The Gin Rummy Pro computer program is available from Recreasoft.
  • Special K Software has software to play the game of Gin Rummy. This software is available at www.specialksoftware.com.
  • Best Gin Rummy by KuralSoft is a program for iOS with which you can play Gin Rummy against a computer opponent.
  • Blyts have published Gin Rummy Free in versions for iOS, Android and web browser.

Servers for playing Gin Rummy on-line:

  • Game Colony offers head to head Gin Rummy games and multi-player tournaments, which can be played free or for cash prizes.
  • AOL games (formerly games.com / Masque publishing) offers Gin Rummy and Oklahoma Gin
  • Ludopoli (Italian language)
  • PlayOK Online Games (formerly known as Kurnik)
  • Gameslush.com offers an online Gin Rummy game against live opponents or computer players.

Team Fortress 2 (TF2) is a well-knowned multiplayer shooter game of the 20th century which was developed by Valve Corporation. In the year 2007 the game was released and got famous all over the world. It is a first-person shooter game which can be in single player or multiplayer mode. The designers of the game are John Cook and Robin Walker. In this article we are trying to collect some TF2 quotes and lines.

TF2 Quotes

“Okay, twist ending guys. Here comes the big twist! I’m an angel, and we’re in Heaven! This was a test all along! No, I’m pulling your leg, there is no Heaven. There is Hell in every direction.”

“Hey, when you go back to Earth, make sure you tell everybody I’m the Devil now. Oh, I’m gonna be famous. Oh, I’m gonna be more famous than Lord of the Rings! So have you guys been doing? Soldier, still have that stupid wizard for a roommate? Oh, that guy, I could tell you some… You know what? You keep fighting, we catch up later.”

“ America has given us the monkey, and Mann Co. has provided the fuel. Let’s put those two together and make history!”

“If you order now, I’ll throw in a second beatin’ absolutely free.”

“Dashing rogues! The both of us. Like Robin Hood or something! Role playing. Love it. Absolutely love it.”

“There I was limited to what happened the same way I am with Riel. It doesn’t feel like a great burden to have your story, to some degree, set. I am enjoying figuring out what I think is the most dramatic way of telling this set of historical facts.”

“I’m fighting against my will to control. I think that is what I am doing. I would like to accept things in life, in all matters of life I would like to accept, but it’s so difficult. I think we all have this struggle.”

“All o’ ya are dandies, prancin’ about with your heads full of eyeballs!”

“I’m going to gut you like a Cornish game hen.”

“For me, I always study the last games that have been played, not what happened in the past.”

TF2 Spy Quotes

“We do not think it necessary to prove that a quack medicine is poison; let the vender prove it to be sanative.”

“The Giver’s Fact: No matter what it appears to be, feedback information is almost totally about the giver, not the receiver.”

“Learning is never cumulative, it is a movement of knowing which has no beginning and no end.”

“There’s no doubt, that if you were a Clinton Foundation donor and you wanted your calls returned, I have no doubt that people got their returned.”

“I never really was on your side.”

“We don’t all look alike – some people think they’re tough, some people think they’re fragile – but in the end, we share a lot.”

“8-9 8 To acquire wisdom is to love yourself; people who cherish understanding will prosper. 9 A false witness will not go unpunished, and a liar will be destroyed.”

“It is perhaps a sign of the strength of our republic that so few people feel the need to participate. That must be the reason.”

TF2 Sniper Quotes

“Snipin’s a good job, mate! It’s challengin’ work, outta doors. I guarantee you’ll not go hungry – ‘Cause at the end of the day, long as there’s two people left on the planet, someone is gonna want someone dead.”

“I think his mate just saw me… [Sniper ducks down as he starts taking fire from an off-screen enemy] Yes, yes he did!”

“I’ll be honest with you, my parents do *not* care for it.”

“You know, I actually like doing commercials. I don’t like doing them to the exclusion of everything else, but I like doing them.”

“The world is a sacred vessel that cannot be changed. He who changes it will destroy it. He who seizes it will lose it.”

“A human being is a being who is constantly ‘under construction,’ but also, in a parallel fashion, always in a state of constant destruction.”

“Hmmm. What you’re saying is that you’ve never been kissed? He picked at a string on the blanket under us.”

“I get passionate about certain subjects, and then I’ll write a whole play around it.”

The game is very famous and is played by the childrens as well as the youngsters in many countries. The platforms provided for this game through which we can play this game are Windows, Xbox 360, Playstation 3, Linux and Mac OS X. The composer of this game is Mike Morasky who composed the game in a beautiful way. In the below topic we will discuss some TF2 quotes and sayings of the game.

TF2 Quotes Soldier

“I’m not a celebrity. I’m intentionally and defiantly not a celebrity. I don’t have any interest in it. I don’t have any talent for it. I keep my personal life out of my public life as cleanly as I can.”

“We’ll know for the first time If we’re evil or divine We’re the last in line.”

“Life may not have dealt you a great set of cards… but who says the one with better cards will win?”

“The College Access and Opportunity Act addresses the important need to make higher education more affordable and easier to access for low and middle-income students.”

“Some have too much, yet still do crave; I little have, and seek no more. They are but poor, though much they have, And I am rich with little store.”

“Look to Africa, when a black king shall be crowned for the day of deliverance is at hand!”

“If you’re not a tree hugger, then you’re a what, a tree hater?”

TF2 Engineer Quotes

“If a man carries his horse out of a slave State into a free one, be does not lose his property interest in him; but if he carries his slave into a free State, the law makes him free.”

“Hey look, buddy. I’m an engineer, that means I solve problems.”

“Not problems like “What is beauty?”, ’cause that would fall within the purview of your conundrums of philosophy.”

“For instance, how am I gonna stop some big mean Mother-Hubbard from tearin’ me a structurally superfluous new behind?”

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“Like this, heavy-caliber tripod-mounted little-old-number designed by me.”

“I think I was the beneficiary of a little bit of charity.”

TF2 Fire Quotes

“He who receives
Light from above, from the Fountain of Light,
No other doctrine needs, though granted true;
But these are false, or little else but dreams,
Conjectures, fancies, built on nothing firm.”

“Food is better medicine than drugs.”

“This American boot just kicked your ass back to Russia!”

“You come wide at me again, boy, I’ll stick that wrench right up yer arse!”

“May I borrow your earpiece? This is scout! Rainbows make me cry! Over!”

“Here’s a touchin’ story. Once upon a time you died, and I lived happily ever after. The end.”

Scout TF2 Quotes

“Everyday is valentines day if u are a fool and have love in yourheart.”

“You’re all full of shit, you all may hate the man, but I bet if you saw your teammate getting attacked, no matter how much you dislike him or disagree with him, I BET 93% of you will jump in and defend the fucker with your life, you’d fight to the death if you must, to save that man.”

“Too often, especially in democratic societies, people mistook the mechanisms of power for power itself.”

“Panda – We’re not really selling Chinese food, you know. Our real purpose is about developing people.”

“We tend to let our freedoms slip away because they are tucked away in documents and policies that we don’t ever deal with directly.”

“Sticking one of those lil stickers from fruit on someone is a love language.”

TF2 Quotes Heavy

“Don’t hit certain balls” oh yeah, because that makes sense. In a game about hitting balls, get over yourself.”

“Dead kings were honored in the Six Kingdoms only insofar as they had the good sense to stop walking around above ground.”

“I don’t need freinds! I have knives! *throws knife* *misses*.”

“When the boys were young, I overheard two year old Jeremy saying “Are you sure this is a good idea?” and one of his older brothers, 5 at the time, replying “Trust me” and I had never moved from one room to another so quickly in my life.”

“GodDAMN baby, you done stop me in my tracks, I can smell your damn feet from here! (cracks up in hooting laughter) I can smell your damn feet from here! Well, look, me n the [unintelligible] is goin’ down to the levy, pack some lips, maybe go mud ridin’! How ‘bout you and your fat (breaks up in hysterical laughter again) fatass friend hop in the b- (breaks into laughter again) hop in the backseat (breaks into hollering laughter)”

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“Do u think the administrator has girl power. do u think she had girlpower when she manipulated and tricked a bunch of people into fighting for entertainment.”