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Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series; Myth: The Fallen Lords, released in 1997, Myth II: Soulblighter, released in 1998, and Myth III: The Wolf Age, released in 2001. The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.

The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for Classic Mac OS. The name Marathon is derived from the giant interstellar colony ship that provides the setting for the first game; the ship is constructed out of what used to be the Martian satellite Deimos. The three games in the series—Marathon (1994), Marathon 2: Durandal (1995), and Marathon Infinity (1996)—are widely regarded as spiritual predecessors of Bungie's Halo series.

For System 6.x - Mac OS 9 Emulation This game works with: SheepShaver, Basilisk II, Mini vMac. Hidden in the 'Gnop' folder on the black Marathon Trilogy CD is an invisible 192 MB QuickTime movie called 'Marathon Home Videos'. The 26 minutes of footage were shot by Inside Mac Games founding editor Tuncer Deniz over the last few months of Marathon development (a date of 26 August 1994 is. On the subject of Gnop! You can get Gnop for iOS at the iTunes App Store or Gnop Gnop for Mac OS X at the Mac App Store. But do they have the original soundtrack? According to Macintosh Garden, Gnop! Is 'a Pong clone with volleyball rules.' Mac OS: Release date(s) 1990: Genre(s) Sports: Mode(s) Single player: Gnop! Is a freeware computer game created by Bungie. It was a simple Pong clone written and released nearly 20 years after the original. The name Gnop is Pong spelled backwards. It was a free game for Mac OS and came out about a year before Bungie was formed. Short summary describing this game. First release date: 1989.

Halo: Combat Evolved, simply known as Halo, is a first-person shooter game developed by Bungie and published by Microsoft Game Studios. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. Microsoft released versions of the game for Windows and Mac OS X in 2003. The game was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

Pathways into Darkness is a first-person shooter action-adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features a new game engine, added weapons and vehicles, and new multiplayer maps. The game shipped with global multiplayer matchmaking via Microsoft's Xbox Live service. In Halo 2's campaign story, the player assumes the roles of both the human Master Chief and the alien Arbiter in a 26th-century conflict between the human United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

Myth: The Fallen Lords is a 1997 real-time tactics video game developed by Bungie for Microsoft Windows and Mac OS. Released in November 1997 in North America and in February 1998 in Europe, the game was published by Bungie in North America and by Eidos Interactive in Europe. At the time, Bungie was known primarily as developers of Mac games, and The Fallen Lords was the first game they had developed and released simultaneously for both PC and Mac. It is the first game in the Myth series, which also includes a sequel, Myth II: Soulblighter, set sixty years after the events of the first game, also developed by Bungie, and a prequel, Myth III: The Wolf Age, set one thousand years prior to the events depicted in The Fallen Lords, and developed by MumboJumbo.

Halo 3 is a 2007 first-person shooter game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2. Halo 3's story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Halo is an American military science fiction media franchise managed and developed by 343 Industries and published by Xbox Game Studios. The franchise and its early main installments were originally developed by Bungie. The central focus of the franchise builds off the experiences of Master Chief John-117, one of a group of supersoldiers codenamed Spartans, and his artificial intelligence (AI) companion, Cortana.

Double Aught was a software company founded by several former members of the Bungie team. Founding the company was Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami and David Longo. The company was formed in Brooklyn prior to the 1996 release of Marathon Infinity, the third release in the Marathon trilogy of video games.

Wideload Games was an American game developer located in Chicago, Illinois. It was founded in 2003 by Alexander Seropian—the co-founder of Bungie and head behind the games Halo: Combat Evolved, Myth, and Marathon—and 6 other former Bungie employees 3 years after Bungie's acquisition by Microsoft Corporation.

Alexander Seropian is an American video game developer, one of the initial founders and later president of Bungie, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow student Jason Jones to publish Jones's game Minotaur: The Labyrinths of Crete. The two became partners, and Bungie grew to become the best-known Apple Macintosh game developer before being bought by Microsoft in 2001.

Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon series by Bungie. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a Security Officer from the Marathon. This is the only game in the series to be released for Windows 95 in addition to the Apple Macintosh, and is the only one released for the Xbox 360. Unofficially, the open-source Aleph One engine enables the game to be played on many other platforms. This is legal as Bungie released the original game materials to the public in 2005, and Aleph One can employ them unaltered.

Martin O'Donnell is an American composer known for his work on video game developer Bungie's series, such as Myth, Oni, Halo, and Destiny. O'Donnell collaborated with his musical colleague Michael Salvatori for many of the scores; he has also directed voice talent and sound design for the Halo trilogy. O'Donnell was Bungie's audio lead until April 11, 2014.

Marathon Infinity is a first-person shooter video game, the third in the Marathon Trilogy of science fiction by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal. These were larger, and formed part of a more intricate plot that spanned both space and time. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh. However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source Aleph One engine. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for Marathon Infinity itself.

Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to defeat an alien invasion aboard a colony ship named the Marathon.

Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.

Excalibur: Morgana's Revenge is a first-person shooter video game developed by ExcaliburWorld Software. The game's development has been closely tied to the Marathon and later Aleph One engines, on which it is based. Most recently, the game was expanded and re-released in 2007 for OS X, Microsoft Windows, and Linux using the open-source Aleph One engine.

The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.

Bungie, Inc. is an American video game developer based in Bellevue, Washington. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

References

  1. Operation: Desert Storm release information at GameFAQs
  2. Marathon Scrapbook, pages 1-2. From the Marathon Trilogy Box Set, Bungie, 1997.
  3. '1up description'. Archived from the original on 2009-03-25. Retrieved 2010-04-29.


Bungie is an American video game developer located in Bellevue, Washington. The company was established in May 1991 by University of Chicagoundergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games Pathways Into Darkness and the Marathon and Myth series. A West Coast satellite studio named Bungie West produced the PC and console title Oni in 2001. Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called Halo: Combat Evolved. Halo went on to become the Xbox's 'killer application', selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC. The company later incorporated and signed a ten-year publishing deal with Activision Blizzard. The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IPDestiny.[1]

Games[edit]

TitleDetails

Original release date:
  • NA: 1990
Release years by system:
1990 – Mac OS
Notes:
  • FreewarePong clone written by Alex Seropian before Bungie was formed (with the option to purchase the source code for $15).[2]



Original release date:
  • NA: November 1991
Release years by system:
1991 – Mac OS
Notes:
  • Originally written by Alex Seropian by himself before Bungie was formed. Bungie was founded in 1991 to release this game.[2]



Original release date:
  • NA: November 1992
Release years by system:
1992 – Mac OS
Notes:
  • A dungeon crawlerrole-playing game, an early game of the genre to support multiplayer.[2]



Original release date(s):[3]
  • NA: August 1993
Release years by system:
1993 – Mac OS
2013 – Mac OS X
Notes:
  • First-person shooter and adventure game, initially planned as a sequel to Minotaur, it was developed as an independent story.



Original release date(s):
  • NA: December 21, 1994
Release years by system:
1994 – Mac OS
1996 – Apple Pippin
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:
  • Bungie's second first-person shooter, pioneered secondary fire modes and objective-based missions.[4]



Original release date:
  • NA: November 24, 1995
Release years by system:
1995 – Mac OS
1996 – Windows, Apple Pippin[5]
2007 – Xbox Live Arcade
2011 – iOS, Windows, Mac OS X and Linux through Aleph One project
Notes:
  • Sequel to Marathon, later released on the Xbox Live Arcade with added multiplayer support.[6]



Original release dates:
  • NA: October 15, 1996
Release years by system:
1996 – Mac OS
2011 – iOS, Windows, Mac OS X, and Linux through Aleph One project
Notes:
  • Final installment of the Marathon trilogy, it was released as freeware in 2005 and open source in 2011.[7]



Original release date:
  • NA: February 17, 1997
Release years by system:
1997 – Mac OS
Notes:
  • Developed by Pangea Software and published by Bungie.



Original release dates:
  • NA: 1997
Release years by system:
1997 – Mac OS
Notes:
  • Side scrollingrun and gun game developed by Crack dot Com. Bungie published the Mac OS version a year after the original MS-DOS release in 1996. In 1998, the source code was released into the public domain.[8] It was later ported to various platforms by other developers.



Original release dates:
  • NA: November 25, 1997
Release years by system:
1997 – Microsoft Windows, Mac OS
Notes:
  • Real-time tactics game played from an aerial viewpoint with support for up to 16 players online.[9]



Original release dates:
  • NA: November 30, 1998
Release years by system:
1998 – Microsoft Windows, Mac OS, Linux
Notes:
  • A sequel to The Fallen Lords, it was re-released in 1999 with an expansion pack, Myth II: Chimera, and a copy of the original game, under the title Myth: The Total Codex.[10]



Original release dates:
  • EU: January 26, 2001 (PC)
  • NA: January 29, 2001
Release years by system:
2001 – Microsoft Windows, Mac OS (PlayStation 2 port by Rockstar Games)
Notes:
  • A third-person brawler, it was the only game developed by Bungie West, a satellite studio located in California.



Original release dates:[11]
  • JP: April 25, 2002
  • NA: November 15, 2001
  • EU: March 14, 2002
Release years by system:
2001 – Xbox
2003 – Microsoft Windows
2003 – Mac OS X
2007 – Games on Demand
Notes:
  • Sold over 5 million copies by 2005 and became the Xbox's killer app.[11][12] It was later remade as Halo: Combat Evolved Anniversary using the game engine from Halo: Reach by a partnership of companies.



Original release dates:
  • JP: November 11, 2004
  • NA: November 9, 2004
  • EU: November 9, 2004
Release years by system:
2004 – Xbox
2007 - Microsoft Windows
Notes:
  • Sold 2.4 million copies on its first day, grossing US $125 million, the highest of any entertainment release at the time.[13] It went on to become the highest selling title on the Xbox at 8 million copies sold.[14]



Original release dates:
  • JP: September 27, 2007
  • NA: September 25, 2007
  • PAL: September 26, 2007
Release years by system:
2007 – Xbox 360
Notes:
  • Sold approximately 5 million copies on its first day and US $170 million, taking the record from Halo 2.[15] It sold 11.5 million units in total, the fifth best selling title on the Xbox 360.[16]



Original release date(s):
  • JP: September 24, 2009
  • NA: September 22, 2009
Release years by system:
2009 – Xbox 360
Notes:
  • Sold 2.5 million copies in the first two weeks and 6 million copies in total.[16][17]



Original release dates:
  • JP: September 15, 2010
  • NA: September 14, 2010
Release years by system:
2010 – Xbox 360
Notes:
  • Sold US $200 million on its first day and 9 million units in total.[16][18]



Original release dates:
  • WW: November 18, 2011
Release years by system:
2011 – IOS, Google Chrome
Notes:
  • Developed by Harebrained Schemes and published by Bungie through their 'Aerospace' program to support indie developers.[19]



Original release dates:
September 9, 2014
Release years by system:
2014 – Xbox 360, Xbox One, PlayStation 3, PlayStation 4
Notes:
  • Bungie's first post-Halo game and the first Bungie game to be published by Activision.[20]



Original release date(s):
September 6, 2017
Release years by system:
2017 – Xbox One, PlayStation 4, Windows
2019 – Stadia
Notes:
  • Sequel to Destiny, published by Activision from its release up until January 2019 when Bungie terminated its publishing deal with Activision. Bungie will self-publish future installments and expansions.


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References[edit]

  1. ^Pham, Alex (April 16, 2010). 'Bungie Activision Contract'. Los Angeles Times. Archived from the original on January 23, 2013. Retrieved April 4, 2013.CS1 maint: discouraged parameter (link)
  2. ^ abc'Bungie History'. Bungie. Archived from the original on April 26, 2008. Retrieved 5 April 2013.CS1 maint: discouraged parameter (link)
  3. ^'Pathways Into Darkness'. Bungie. Archived from the original on April 16, 2000. Retrieved February 3, 2012.CS1 maint: discouraged parameter (link)
  4. ^Miller, Pat (May 16, 2006). 'From '94 to Infinity: Before Halo'. The Escapist. Archived from the original on October 3, 2012. Retrieved 5 April 2013.CS1 maint: discouraged parameter (link)
  5. ^Rosenberg, Alexander M. (August 3, 1998). 'Marathon's Story'. Bungie. Archived from the original on November 9, 2000. Retrieved April 7, 2013.CS1 maint: discouraged parameter (link)
  6. ^Smith, Luke (July 17, 2007). 'Marathon: Durandal XBLA Q&A'. Bungie. Archived from the original on January 20, 2013. Retrieved 6 April 2013.CS1 maint: discouraged parameter (link)
  7. ^'Burn Bright. Burn Blue'. Bungie. June 23, 2011. Retrieved 6 April 2013.CS1 maint: discouraged parameter (link)
  8. ^'Purchasing Abuse'. Archived from the original on 2003-06-10. Retrieved 2007-09-07.CS1 maint: discouraged parameter (link)
  9. ^Ryan, Michael E. (December 11, 1997). 'Myth: The Fallen Lords Review'. GameSpot. Archived from the original on 6 May 2013. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  10. ^'Myth: The Total Codex'. IGN. Archived from the original on 7 April 2013. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  11. ^ abMcLaughlin, Rus (July 10, 2012). 'The History of Halo'. IGN. Archived from the original on July 16, 2012. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  12. ^O'Connor, Frank. 'Halo 2: One Year Later'. Bungie. Archived from the original on January 20, 2013. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  13. ^Thorsen, Tor (November 10, 2004). 'Microsoft raises estimated first-day Halo 2 sales to $125 million-plus'. GameSpot. Archived from the original on June 3, 2011. Retrieved March 15, 2006.CS1 maint: discouraged parameter (link)
  14. ^'Prepare for All-out War'. Sydney Morning Herald. August 30, 2007. Archived from the original on November 7, 2007. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  15. ^Hillis, Scott (October 4, 2007). 'Microsoft says Halo 1st-week sales were $300 mln'. Reuters. Archived from the original on May 20, 2011. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  16. ^ abc'Xbox 360 Best Selling Games Statistics'. Statistic Brain. Archived from the original on January 16, 2013. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  17. ^Snider, Mike (October 6, 2009). 'Video game Halo spins off books, action figures and more'. USA Today. Archived from the original on October 26, 2012. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  18. ^Graft, Kris (2010-09-16). 'Analyst: Halo Reach Sales Bode Well For Core Gamer Market'. Gamasutra. Archived from the original on September 29, 2010. Retrieved April 7, 2013.CS1 maint: discouraged parameter (link)
  19. ^'About Crimson: Steam Pirates'. Bungie. Archived from the original on January 22, 2013. Retrieved 7 April 2013.CS1 maint: discouraged parameter (link)
  20. ^McCaffery, Ryan (17 February 2013). 'Bungie's Destiny: A Land of Hope and Dreams'. IGN. Archived from the original on March 5, 2013. Retrieved 23 February 2013.CS1 maint: discouraged parameter (link)

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