Armageddon (itch) (Swess) Mac OS

Open Source Game Clones. This site tries to gather open-source remakes of great old games in one place. If you think that something is missing from the list - please go to our GitHub repository and create an issue or even a pull request! Since all these projects are open-source you can help them and make this world a better place. MacOS (originally named 'Mac OS X' until 2012 and then 'OS X' until 2016) is the current Mac operating system that officially succeeded the classic Mac OS in 2001. Although the system was originally marketed as simply 'version 10' of Mac OS, it has a history that is largely independent of the classic Mac OS.

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Today at WWDC 2020, Apple confirmed the rumors -- the company is ditching Intel processors for future Mac computers. While there are technically still some future Intel-powered Macs in the pipeline, Apple intends to eventually switch to its own in-house chips exclusively. The company expects it will take two years for the transition to complete. The last time Mac made such a switch, it was PowerPC to Intel.

Obviously, these ARM-based chips will not be able to run current versions of macOS, so Apple has also announced the next version of the OS that will be compatible. Called 'Big Sur,' this upcoming version of macOS will also be able to run legacy third-party x86_64 programs through its Rosetta compatibility layer. All Apple programs will be designed for the ARM chips directly.

While many people will be quick to compare this to Microsoft's failed attempts to switch to ARM (Remember Windows RT?), Apple has a much better chance for success. Unfortunately for Microsoft, Windows is hampered by its popularity in this regard. You see, there are far fewer applications for macOS, making it much easier to get a majority of developers onboard.

ALSO READ:Apple reveals iOS 14 -- here's what's new

Many Mac users depend on Apple's own apps exclusively, so for them, buying a new ARM-powered Mac will be painless. With Windows, there are so many apps and associated developers that a change to ARM becomes a massive headache for Microsoft and its users.

Also, Apple is strongly supporting developers that want to make the switch. Heck, just giving devs an advanced heads-up about the switch is impressive and undoubtedly appreciated (ARM-based Macs won't be ready until late 2020). Not only will macOS Big Sur run Intel-based apps on ARM-powered Macs, but Apple is also making it very easy for developers to compile these programs for the new architecture.

Really, there is no reason for a developer not to recompile their apps for Apple's new chips. Believe it or not, Microsoft and Adobe already have Office and Creative Cloud running on early developer kits. Apple will even loan developers an ARM-powered Mac mini so they can gain experience with the new architecture too. The dev hardware is powered by Apple's own A12Z processor, 16GB RAM, and a 512GB SSD.

In addition, these new ARM-powered Mac computers will be able to run iPhone and iPad apps too! I know what you are thinking -- who wants to run mobile apps on a desktop? A lot of people, actually. This will allow developers to essentially make one app and have it run on multiple Apple-based operating systems without much extra work. It also means the Mac will gain an enormous library of quality apps -- much like Chromebooks getting Android support.

Speaking about the benefit of this switch, Apple explains, 'For over a decade, Appleā€™s world-class silicon design team has been building and refining Apple SoCs. The result is a scalable architecture custom designed for iPhone, iPad, and Apple Watch that leads the industry in unique features and performance per watt, and makes each of them best in class. Building upon this architecture, Apple is designing a family of SoCs for the Mac. This will give the Mac industry-leading performance per watt and higher performance GPUs -- enabling app developers to write even more powerful pro apps and high-end games. This will also create a common architecture across all Apple products, making it far easier for developers to write and optimize software for the entire Apple ecosystem.'

Who wins from this switch? Developers, consumers, or Apple? All of them, actually. Apple gains better control of its destiny by no longer having to rely on Intel, while developers can soon have their iOS and iPadOS apps run on macOS. Ultimately, it is the consumers that win, as these ARM-powered Macs are likely to be very powerful while having much better battery life compared to Intel-based Macs. Of course, we will have to wait and see benchmarks to know the real story.

Who are the losers here? Well, other than Microsoft for being made to look incompetent by Apple, the Hackintosh community may be destroyed as a result. If you aren't familiar, when Apple switched to Intel, it made it possible for hackers to get macOS running on regular PC hardware. Called 'Hackintosh,' it allows consumers to experience Apple's desktop operating system at a fraction of the cost. Once Apple drops support for Intel entirely -- which is years away -- it may be virtually impossible to run macOS on non-Apple hardware ever again.

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This page details how to install Worms Armageddon on macOS via wine. Please note that the latest updates of the game require no special patches to wine in order to run satisfactorily. This page should provide a good guide to get you started.

Important: This guide is no longer compatible with macOS Catalina (released in 2019) or later, as it completely removes support for 32-bit apps. You may have to either downgrade your macOS, or resort to proprietary software such as CrossOver or Hypervisors such as VirtualBox or Parallels Desktop. (see alternative methods at the bottom of the page.)

  • 1Getting started
    • 1.1Installing Wine
    • 1.2Installing WA
      • 1.2.1Install the game
    • 1.3Starting WA
  • 2What's next?
  • 3Alternative methods
    • 3.2Virtual Machine

Getting started

Installing Wine

MacPorts Method

You will need:

  • Xcode - these are the development tools for macOS. Xcode is available for free from the Mac App Store.
  • MacPorts - this will download and compile all the packages for us.
  • XQuartz - an open source X Window System for macOS. Your Mac might have Apple's native X11.app installed, which can be used but is not recommended.

To install Wine:

We will start by updating MacPorts. Type the following command into a terminal window:

This will update the list of ports that are available. Do a search for wine to see which packages are available:

Out of the available packages, you should see two versions of Wine:

Start the installation of the Wine version of your choice by running the following command:

MacPorts will then start downloading, unpacking and compiling all of the dependencies that Wine requires. Be warned, though, as this process may take a long time before completing.

Installing WA

Armageddon (itch) (swess) mac os x

Install the game

Using a CD

Your CD will be automatically mounted into /Volumes/WA/. You can start the installation with the following command:

Using a disk image

You can create a disk image with the Disk Utility application. Open Disk Utility, and select the WA partition attached to your Superdrive. From the menu, create a new disk image. You can double click this image to mount it, or use Disk Utility to do so as well. If you eject your CD and mount the image it will use the same mountpoint (/Volumes/WA/).

Using the Steam edition

Download and install the Steam edition as follows:

If after the installation of Steam the UI buttons are empty, open winecfg and in the 'Libraries' tab add an override for 'dwrite'. Then click edit and set it to Disable. If your wine process continues to run in your terminal window, press Ctrl+C to force cancel it and run Steam:

Install WA via Steam as you would normally.

Using the GOG edition

Armageddon (itch) (swess) Mac Os Update

In your web browser, log in with a GOG account that has purchased the game, then download the full latest installer via this link. After it is downloaded, use the following command to install it (example for version 3.8.1, change to yours if different):

Install the latest update

Armageddon (itch) (swess) Mac Os Download

(Skip this step if using Steam or GOG.)

Armageddon

Download the latest update. Use the following command to install it:

Starting WA

CD Edition

Make sure your disc is mounted, and run:

Steam Edition

GOG Edition


Hopefully everything works. If you encounter problems, play around with the Tweaks in your WA installation folder. Also take a look at the compatibility overview below.

What's next?

Automating startup and replay playback

If you want to playback replays or do other fancy stuff, you will need to make a launch script. You can also choose to automate certain steps of the launch process, such as automatically mounting and unmounting your CD image, starting WA when you open it, and playing back replays if you choose to 'open with' or 'drop onto'.

Fullscreen mode

If you prefer to run in fullscreen mode, try disabling windowed mode in Advanced options of the game. Note that fullscreen support will vary based on your drivers and the wine version used.


Alternative methods

CrossOver

CrossOver is a software package that will allow you to install and run W:A even on the latest versions of macOS (such as Catalina and later) through a special 32-bit compatibility layer.

Please note that a CrossOver license will cost you at least $29.95 as of 2021.

Virtual Machine

Parallels

Performance is good, be sure to enable 3D acceleration.

Please note that a Parallels license will cost you at least $79.99 as of 2021. (not including the cost of the Windows OS)

VirtualBox

VirtualBox is a free virtualization solution that will allow you to run any version of Windows with Worms Armageddon installed in it. See this page for more details.

Armageddon (itch) (swess) Mac Os Iso

Compatibility/experiences

Armageddon (itch) (swess) Mac Os X

Below is an archive of people's reports for versions of W:A before 3.8. This list is no longer actively updated and should not be used as reference when installing and configuring your game.

Reporter Configuration Tweaks Notes
Koen mid 2011 iMac; 27', 3.1GHz i5, HD6970M - wine-1.5.14 (MacPorts), XQuartz 2.7.4, WA 3.7.0.0 Renderer_DirectDraw_32bit.reg, FrontendUseDesktopWindow_Enable.reg, SkipIntro_On.reg I had to change my DirectDraw renderer, after doing this everything works flawlessly. Update: works fine with wine-1.5.27, Steam version also confirmed to work.

Using Parallels Desktop 8: Windows 7 x64 guest, take a look at the relevant settings I use within my gaming VM. Running from a BootCamp partition on a SSD.

Zemke iMac 27-inch, late 2012, macOS 10.8.3, 2.9 GHz i5, 660M 512 MB graphics, wine-1.5.27 (MacPorts), XQuartz 2.7.43, WA 3.7.2.1 Default tweaks when first running WA under Wine. Just followed this wiki's instructions and now it's working like a charm.
Prankster MacBook Pro Retina 13', late 2013, 2.8GHz i7, Intel Iris 1.5GB, OSX 10.11 / wine-1.6.2, MacPorts 2.3.4, XQuartz 2.7.7, WA 3.7.2.1 Default tweaks when first running WA under Wine. W:A starts, sounds are OK, I can see the cursor, but the rest of the screen is blank.
MrBean(how to fix the blank [white] screen problem on macOS 10.10/10.11)

On newer versions of macOS (10.10, 10.11) you may get white screen. So you start Worms using wine, you hear the sound of the intro and 'main menu', you may even see the mouse cursor, but all the buttons and the background are just blank white. This is because for some reason wine cannot render WA properly using the default macOS driver (I also tried switching to direct3d renderer and enabled direct3d for the menu using wkdrdwnd.dll and i could see the picture of the menu but it didn't react to the mouse. weird). To fix the problem, you should switch to the x11 driver. You may install it using mac ports, but i just downloaded XQuartz from [1]. After installing XQuartz, you need to instruct wine to use X11 and not Mac driver. So I edited the registry. Start wine registry editor using terminal command

then go to

create a new string parameter named 'Graphics' (if is not there) and set its value to 'x11'Do not forget to reboot your mac - a simple log out/log in didn't work for me.After the reboot you can go into your worms directory and launch worms by typing 'wine wa.exe'. The first start of XQuartz may take some time, it were a few minutes for me. Then the worms menu should be displayed in an x11 window and the game hopefully will work.Note that you may need to play with the 'Tweaks' to get it working. I had to disable wkD3DWnd module (in the wkD3DWnd.ini set EnableModule to 0). I also removed all the other wk*.dll files except the ones I needed (like wkRubberWorm.dll), and enabled WormKit, by typing in

when in the Worms directory.

To be able to type text in russian language, you need to go to XQuartz preferences (Cmd+,) and select there 'Follow system keyboard layout'. Also, when starting worms with wine, use this command in terminal (otherwise instead of russian/cyrillic characters you will see ?????):

(/opt/local/bin/wine and ~/.wine/drive_c/Worms/WA.exe are the paths to your wine and worms. Wine path will most likely be the same if you used macports to install wine, and worms path can be different - you may wanna rename your 'Worms Armageddon' directory to 'Worms' and move it to ~/.wine/drive_c/). Instead of 'LC_MESSAGES=ru_RU.UTF-8' you can use the 'LANG=ru_RU.UTF-8', which will force your worms to speak russian, and your flag will be russian (overriding the system locale set in regedit)Now instead of typing these in Terminal everytime you want to play worms, you can create an AppleScript and put it in Dock so its easier to start worms. Open Script Editor, and enter the following (change the paths if necessary):

What this script essentially does it making sure only one instance of WA.exe is running (otherwise the game freezes when the second instance is launched). If it detects wine WA.exe already running, the script just makes XQuartz window foreground. The '> /dev/null 2>&1 &' part cancels all text output of the wine process, and launches the process in the background.

Click File->Export->Application, save it to /Applications/ and drag it to your Dock from the Launchpad. Now you can click the dock icon when you want to play Worms. You can put a WA icon (but you need to convert WA.ico to WA.icns first) into the bundle if you like so you'll have a nice Worms icon instead of the default 'script' one.

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