A Russell In The Woods Mac OS

Up
Developer(s)Heavy Iron Studios
Asobo Studio(PS2/PSP/PC/Mac)
Altron(DS)
Publisher(s)THQ
Composer(s)Michael Giacchino
Chad Seiter
Platform(s)Microsoft Windows
Mac OS X
Nintendo DS
PlayStation 2
PlayStation 3
PlayStation Portable
Wii
Xbox 360
iOS
Release
  • NA: May 26, 2009
  • AU: August 27, 2009
  • EU: October 2, 2009
  • JP: December 3, 2009 (Nintendo exclusive)
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer
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Kent Russell's ' I Am Sorry to Think I Have Raised a Timid Son' is at once an ode to his father and a coming-of-age tale with his emergence into the contemporary adult world. Written as a set of essays, one of the strongest pieces is about his friend Ryan's Army service in the Afghanistan War.

Up is an action-adventurevideo game developed by Heavy Iron Studios and published by THQ. It is based on the Pixar film of the same name.

Plot[edit]

The story centers on an elderly widower named Carl Fredricksen and an earnest young Wilderness Explorer named Russell who fly to South America in a house suspended by helium balloons.

The PlayStation 3, Wii and Xbox 360 versions of the game follow the film's plot more tightly, spanning eleven levels, with some liberties taken. The Microsoft Windows, Mac OS X. PlayStation 2 and PlayStation Portable versions are a much looser adaptation, in which Carl and Russell take longer detours through the jungle to attempt to reach the end of Paradise Falls. Consequently, those versions are over 20 levels long.

Gameplay[edit]

Up follows the storyline of the film, featuring Carl, Russell, and Dug walking through the jungles of Venezuela. All of the mentioned characters are playable in the game, and in all versions, the player must switch between them to take advantage of their unique abilities to overcome obstacles, while being careful to avoid injury as all playable characters (depending on the version) share a single health bar.

The PlayStation 3 version of the game was the first game based on a Pixar film to support the trophy system. This version and the Xbox 360 version feature online achievements that are themed off of Wilderness Explorer badges. All versions feature multiplayer aerial combat in addition to the main story mode.

Version differences[edit]

The PlayStation 3, Wii and Xbox 360 versions are fast-paced platformers with some puzzle scenarios and plays similar to LEGO Indiana Jones: The Original Adventures, but can be finished in about an hour or two. The Wii version is slightly different than the PlayStation 3 and Xbox 360 versions in that it uses more artfully rendered visuals to accommodate that system's graphical constraints (for example, rocks have purplish textures and the sky is represented with a cartoony skybox in the Wii version, while rocks have brownish, more realistic textures and the sky is represented by a fluid skydome in the PlayStation 3 and Xbox 360 versions). The Wii version also supports optional motion controls to perform certain actions, such as shaking the Wii Remote to launch rocks as missiles or tilting it down to reach over ledges to help a partner up. Carl and Russell can also use special abilities for a limited number of times to scare off or distract enemies or bosses, accessed by pressing certain directions of the directional pad. Cutscenes are presented in newsreel format, similar to Spotlight on Adventure in the film's first scene. Character health is measured discretely in these versions, and the characters' survivability gradually increases automatically as the game progresses. These versions also have the fewest bosses, which are simply a giant anaconda, a crocodile, and The Spirit of Adventure, Muntz's airship. There are two biplane sequences, one at the start of the game that takes place immediately before a final battle over Paradise Falls, and another for the actual battle, and in both of them, a second player can 'man the guns' and fire at incoming enemies and ground artillery with an on-screen reticule, while sharing the first player's camera view. This feature also takes advantage of the Wii Remote pointer in the Wii version to control Player 2's reticule. Loading screens in these versions also displays hints and trivia about the real wildlife near the tepui.

The Microsoft Windows, Mac OS X, PlayStation 2 and PlayStation Portable versions of the game are longer, giving the player more opportunities to explore the various terrain atop the tepui as the characters take longer detours to reach their destination. At the beginning of these versions, the player is exclusively required to stop the house from floating away. These versions also exclusively feature side areas that cannot be accessed the first time around without acquiring a certain tool, as well as fast-moving linear levels (namely on-rails chase sequences played from a reverse angle or river canoeing courses), where players cannot backtrack and must carefully avoid accidents that instantly require a restart from a checkpoint. Health is measured in a continuous gauge. There are four bosses in these versions, which are three battles against some of Muntz's top dogs, along with The Spirit of Adventure.

The Nintendo DS version is only six levels long, but they usually consist of one or more large areas and players are required to have Carl and Russell together at the end of each level (and at the end of each part of some levels), which becomes a challenge as the characters are easily separated in this version. There is also a boss at the end of each level. Exclusively in this version, players must acquire and use certain tools to overcome obstacles (although the use of such tools is constrained by an energy meter), and are encouraged to finish levels as fast as possible, but must be careful not to arouse too much suspicion from Muntz's dogs, who patrol the jungle and will engage Carl and Russell in battle if they move around too often. Characters also share a continuous health bar as in the Microsoft Windows, PlayStation 2 and PlayStation Portable versions, although total loss of health would require a full restart of the current level due to a lack of checkpoints. However, levels that are divided into multiple sections offer a fresh spring in between areas that can fully replenish health. In between levels, players are taken to a campsite where they can purchase health upgrades and consumable supplies for power-ups, examine acquired tools, save progress and more. Some sequences involve using touch screen gestures, such as pulling a lever to extend a bridge, turning a crank to operate an elevator or repeatedly scribbling on the screen to break free of traps. This version also exclusively has mini-games that can be played with a friend who has a copy of the game.

Reception[edit]

Aggregate score
AggregatorScore
DSPCPS2PS3WiiXbox 360
MetacriticN/AN/AN/A65/100[13]62/100[14]61/100[15]
A russell in the woods mac os 11
Review scores
PublicationScore
DSPCPS2PS3WiiXbox 360
Famitsu24/40[1]N/AN/AN/A27/40[1]N/A
GameSpotN/AN/AN/AN/A5/10[2]5.5/10[3]
GameZoneN/AN/AN/AN/A5/10[4]7.4/10[5]
IGNN/AN/A5.8/10[6]7/10[7]7/10[8]7/10[7]
NGamer40%[9]N/AN/AN/AN/AN/A
Nintendo PowerN/AN/AN/AN/A6.5/10[10]N/A
OXM (UK)N/AN/AN/AN/AN/A6/10[12]
OXM (US)N/AN/AN/AN/AN/A7/10[11]

The PlayStation 3, Wii and Xbox 360 versions received 'mixed or average' reviews according to the review aggregatorMetacritic.[13][14][15] In Japan, where the game was published by E Frontier exclusively on Nintendo platforms on December 3, 2009,[citation needed]Famitsu gave it a score of all four sixes for the DS version, and three sevens and one six for the Wii version.[1]

Notes[edit]

  1. ^ abcrawmeatcowboy (November 26, 2009). 'Famitsu - more review scores'. GoNintendo. Retrieved April 3, 2017.
  2. ^Petit, Carolyn (June 12, 2009). 'Up Review (Wii)'. GameSpot. Retrieved April 3, 2017.
  3. ^Petit, Carolyn (June 11, 2009). 'Up Review (X360)'. GameSpot. Retrieved April 3, 2017.
  4. ^Nicksarlian, Greg (June 4, 2009). 'UP - WII - Review'. GameZone. Archived from the original on June 9, 2009. Retrieved April 3, 2017.
  5. ^Aceinet (June 4, 2009). 'UP - 360 - Review'. GameZone. Archived from the original on June 11, 2009. Retrieved April 3, 2017.
  6. ^Clayman, David (June 24, 2009). 'Up Review (PS2)'. IGN.
  7. ^ abClayman, David (June 23, 2009). 'Up Review (PS3)'. IGN. Retrieved April 2, 2017.
  8. ^Clayman, David (July 20, 2009). 'Up Review (Wii)'. IGN. Retrieved April 2, 2017.
  9. ^'Up (DS)'. Nintendo Gamer: 72. September 2009.
  10. ^'Up (Wii)'. Nintendo Power. 242: 89. June 2009.
  11. ^'Up'. Official Xbox Magazine: 74. August 2009.
  12. ^'Up'. Official Xbox Magazine UK: 113. January 2010.
  13. ^ ab'Up for PlayStation 3 Reviews'. Metacritic. Retrieved April 2, 2017.
  14. ^ ab'Up for Wii Reviews'. Metacritic. Retrieved April 2, 2017.
  15. ^ ab'Up for Xbox 360 Reviews'. Metacritic. Retrieved April 2, 2017.

A Russell In The Woods Mac Os 11

External links[edit]

  • Up at MobyGames
  • Up (PlayStation 3, Wii, Xbox 360) at MobyGames
  • Up (Nintendo DS) at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Up_(video_game)&oldid=1017993399'

Article Title

Authors

Abstract

This paper considers the ways in which Joss Whedon and J.R.R. Tolkien subvert the classic fairy-tale motif of the 'girl in the woods' to engender horror. The author examines Whedon's work (specifically Buffy the Vampire Slayer and The Cabin in the Woods) through the lens of Tolkien's essay 'On Fairy-Stories' to show how a sense of horror can be created by denying the consolation of a happy ending. This approach is then applied to Tolkien's story of Aredhel and Eöl from The Silmarillion to demonstrate how Tolkien subverts his own theory to highlight the horrific social customs that perpetuate violence against women.

Recommended Citation

A Russell In The Woods Mac Os Catalina

Anderson, Brendan (2020) 'The Girl in the Woods: On Fairy Stories and the Virgin Horror,' Journal of Tolkien Research: Vol. 10 : Iss. 1 , Article 3.
Available at: https://scholar.valpo.edu/journaloftolkienresearch/vol10/iss1/3

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